Interactive Fiction Game
Summary
Irma has no powers and knows nothing. It’s up to you to guess what your clients want to hear based on their appearance and your conversation with them.
Discover the different dialogues and the feedback your clients will give you based on what you predict for them.
Project Breakdown
- Unijam FR 2024
- 2 days
- Team of 8
- Made with Unity
- Responsibilities
- Game Design
- Narative Designer
- Game Writer




MORE INFORMATION
Together with my teammate Maxime, we were responsible for the Game Design,
with a particular focus on Narrative Design and writing the dialogues.
We decided to embrace a humorous theme, crafting increasingly quirky dialogues and
funny responses.
To help the illustrator create the character designs,
we defined distinctive traits for each character.


After an intense weekend, we had the opportunity to present the game to the public. The game captured their interest and earned us the award for Best Game.